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Return To Remnant
Group TagsOC AU P
Offline 12-23-2017, 08:53 AM (This reply was last modified: 12-23-2017 10:05 AM by cognitiveArtisan.)(Edited by cognitiveArtisan.)
Reply: #1
Return To Remnant
The early history of Remnant has been long forgotten, with recollections being passed down in the form of magic, myths, and legends. One such legend is the existence of the Maidens, holders of an immense power that is passed down from generation to generation. Legend states that mankind was born from dust into a hostile world, forced to battle for survival against soulless creatures of darkness known as the Grimm. However, man discovered a power that would help them combat the forces of darkness; they named their newly discovered power, Dust, after that from which they were formed. Armed with Dust mankind was able to turn the tide against the Grimm.
However, having survived the Grimm menace, humanity began to turn against itself, spiralling into a series of self-destructive conflicts. The largest of these was the Great War, fought over issues of individualism and self-expression. Conflict also arose between the humans and the subjugated Faunus, eventually sparking the Faunus Rights Revolution.
Following the Great War, Huntsman Academies, such as Beacon Academy, were created to train Huntsmen and Huntresses, warriors whose sole purpose was to combat the Grimm using a combination of powerful weapons, Aura, and Dust. In doing so, they protect those who cannot protect themselves from the dangers of Remnant.
Now in the modern day, most people live within the four Kingdoms; Vale, Mistral, Atlas and Vacuo. Through a combination of human tenacity and the use of natural barriers, the kingdoms have managed to survive and are regarded as "safe havens" and "beacons of hope" for humanity. However there are small villages, nomadic communities, and bandits that exist outside of the territories of the main kingdoms, though they are noted as being far more susceptible to Grimm attacks. This serves to emphasize that Remnant is not a particularly welcoming world to humans and Faunus.
This is all just the history of the world but due to this history the story goes on and it is now our turn to become either those who wish to do the world good and protect the lives of those who can't or burn the world down to nothing.

In the absence of darkness, mankind was able to build civilization and spread throughout the world. The mining of Dust would continue to be a major industry, leading to the rise of large enterprises.
The four kingdoms of Remnant are Vale, Vacuo , Atlas and Mistral. Each of the kingdoms have their own distinct culture for example:
-Atlas is known for its martial nature and technological advancement.
-Vacuo is known for its rough-and-tumble lifestyle and harsh environment.
-Vale has managed to endure the onslaught of Grimm and become a beacon of safety in Remnant.
-Mistral controls the most territory of all four Kingdoms, encompassing a wide range of ecosystems and many diverse cultures.

Vale and Vacuo are located on the continent called Sanus. Mistral is on the continent of Anima. Atlas is on the continent of Solitas. Vytal is the name of the island to the north of Vale.
Other known landmasses include the continent bellow Menagerie, home to a large number of Faunus as a reward to them. Even though some Humans saw these rewards as fair and just while many Faunus saw it as a slap to the face seeong as Menagerie is two-thirds desert that are uninhabitable due to dangerous wild life.
The last dragon-shaped continent remains unidentified. Although it was apparently at one point inhabited, no settlements are currently known to exist on the continent.


[Image: 640?cb=20150101005359]


Here is a bit of information to help people understand a bit more about things such as aura, your semblance, and those who live in this world.
Aura- All living creatures possess a soul, the physical manifestation of which is known as Aura: a form of innate energy that bestows its user with certain abilities and powers. The specific abilities and their strengths differ from individual to individual and are dependent on a number of factors, such as experience, training, and innate skill. Skilled users of Aura can create their own barriers or even increase their own abilities in some way. Weapons and armor can also act as a conduit for Aura, allowing for an even wider range of offensive and defensive capabilities. Aura is absolutely necessary for all Huntsmen, being a powerful ally in battle. It is also required in order to trigger the use of Dust.

Weapons- Though standard weapons exist, the majority of weapons shown are usually designed to be transformable, using a foldable frame - a framework capable of shifting various sections to change the weapon from one form into another. Weapons with a foldable frame possess two or more selected forms, and the wielder is capable of freely swapping between each weapon state depending on their needs. Typically, such weapons would have both a melee state and a ranged combat state, but are not necessarily limited to those specific types of attacks while in each state.

Semblance- Unique expressions of abilities which are specific to individuals are known as Semblances. Semblance is the manifestation of one's innate and personal power as an ability unique to each individual, with the effects varying greatly from user to user. The nature of one's Semblance is noted as representing an aspect of their character. A person's Semblance can be similar to the Semblances of their family members but this is extremely rare but not impossible.


Remnant is populated by two intelligent species - humanity and Faunus, a race of human-animal hybrids. Faunus are similar to the Humans of Remnant, except for the fact that they share certain traits with animals. It was shown that Faunus with mammalian traits in general seem to have been quite common however those with reptilian and arachnid traits are seen.
Faunus have been know to have animal ears but also appear to have a set of Human ears, others have been shown to have horns protruding from their heads, some may have prehensile tails, wings and in some cases a Faunus may have a trait that is not immediately apparent such as retractable claws, the skill of the arachne like venom or silk. Faunus can only have a single phydical trait in common with their animal though it has been stated that most Faunus have remarkable night vision, a trait that they use to great effect in combat.

There is however a group of Faunus who do not really wish for peace with the humans, they are The White Fang. This is terrorist organization in Remnant that was founded following the Faunus Rights Revolution, the White Fang was initially created as a symbol of the peace between Humans and Faunus however, in the face of continued discrimination and a change in leadership, the White Fang began to adopt more and more radical methods, eventually becoming a violent terrorist organization that has earned much notoriety in the world.
Enemies of the White Fang include the government, military and schools, as well as Dust Companies, with whom they have been locked in a bloody war for years. Their goals are to destroy these institutions and cause the collapse of the pillars of society.


Now on to the topic of Grimm, they are described as "creatures of destruction" and lack a soul; hence, they are unable to use Aura. The Grimm are said to have appeared soon after the dawn of mankind. They have targeted early Humans for as long as can be remembered, seeking to destroy them and all of their creations. At first, it seemed as though they would succeed, as Humans did not have the strength to fight them. However, Humans discovered the power of Dust, and with it, the Grimm were driven back. They are also drawn to feelings of negativity- such as envy, sadness, loneliness, and hatred- often congregating towards the source of these emotions. During the time when humans could fight back they enjoyed a time of peace and soon formed their own kingdoms, which grew to survive and prosper but that is because of the help of hunters and huntresses.

Application:
Application Examples:
Links:
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Offline 12-23-2017, 09:05 AM (This reply was last modified: 12-23-2017 09:50 AM by N1k0x.)(Edited by N1k0x.)
Reply: #2
RE: Return To Remnant

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Offline 12-23-2017, 09:19 AM
Reply: #3
RE: Return To Remnant
(12-23-2017 09:05 AM)N1k0x Wrote:  

Accepted c:

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Offline 12-23-2017, 09:52 AM (This reply was last modified: 12-23-2017 09:53 AM by N1k0x.)(Edited by N1k0x.)
Reply: #4
RE: Return To Remnant

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Offline 12-23-2017, 10:06 AM
Reply: #5
RE: Return To Remnant
(12-23-2017 09:52 AM)N1k0x Wrote:  

Accepted

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Offline 12-23-2017, 12:45 PM
Reply: #6
RE: Return To Remnant
Name:
Violet Idalia

Age:
17

Gender:
Female

Species:
Human

Home Kingdom:
Atlas

Role:
Student, Affiliated with Carnelian Arms Corp

Bio:

Personality:

Color Scheme:
Shades of purple (violets-burgundies), blacks, whites, greys

Appearance:
Ref

Symbol:
See Ref

Weapon:
See Ref

Semblance:
See Ref

Other:
Well educated and technologically literate
Skilled engineer and fabricator
Not /speciesist/ perse, but subscribes to some Faunus stereotypes from growing up in Atlas
Strangely fond of MREs, ready meals, and other forms of quickly prepared food



--- --- ---


OOC Name: Lexy
OOC Pronouns: He/Him

“In order for the light to shine so brightly, the darkness must be present.”

― Francis Bacon

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Offline 12-23-2017, 12:53 PM
Reply: #7
RE: Return To Remnant
(12-23-2017 12:45 PM)untimelyAugur Wrote:  
Name:
Violet Idalia

Age:
17

Gender:
Female

Species:
Human

Home Kingdom:
Atlas

Role:
Student, Affiliated with Carnelian Arms Corp

Bio:

Personality:

Color Scheme:
Shades of purple (violets-burgundies), blacks, whites, greys

Appearance:
Ref

Symbol:
See Ref

Weapon:
See Ref

Semblance:
See Ref

Other:
Well educated and technologically literate
Skilled engineer and fabricator
Not /speciesist/ perse, but subscribes to some Faunus stereotypes from growing up in Atlas
Strangely fond of MREs, ready meals, and other forms of quickly prepared food



--- --- ---


OOC Name: Lexy
OOC Pronouns: He/Him

Accepted

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Offline 12-24-2017, 05:44 AM (This reply was last modified: 12-24-2017 05:49 AM by Buckets2ships.)(Edited by Buckets2ships.)
Reply: #8
RE: Return To Remnant
Name:
Celese Anatidae

Age:
16

Gender:
Female

Species:
Faunus (Duck, she has inherited the preen gland instead of any visible looks of a duck, this means water and liquids rolls off her skin and hair (this makes her hair and skin very soft to the touch as well)

Home Kingdom:
Atlas

Bio:
Celese grew up with a single mom in one of the most anti-Faunus areas of Atlas, she was only lucky to be spared from most bullying remarks about her race because of her trait being less visible. This didn't really spare her from all of the hate, causing her to be a lot more reserved and shy. She'd always entertain herself by going to the library or staying home, her mom barely home because of work and Celese never really befriending anyone. This was before she met Fall, a fiery Faunus who

Personality:
Celese is very reserved and shy, usually glued to either her friends or the wall whenever in a place full of people. This can make it hard for her to make friends, instead, she usually relies on Fall to make friends and she just slowly befriends them as well. There are only a few rare instances she'll go out and befriend people herself, usually because she finds something about them to be appealing or she just feels like they'd be a perfect friend. While she acts shy and reserved to strangers, when she's with people she's familiar with or like, she's a lot more talkative and displays her actual personality. She's a bit of a pessimist with a dark sense of humor, but she's very sweet and sensitive about how her friends are feeling. Celese not very outspoken about her emotions or feelings, usually relying on her body language or her expressions to relay her feeling about things. After being her friend for a few months, it becomes pretty easy to know what she's thinking without her speaking. Celese might not likely give her opinion on things, usually saying what would please people the most, but when she feels like what she thinks is important, she’ll make sure everyone hears her.

Color Scheme:
Sky blue (Celeste) and Yellow.

Appearance:
Celese Anatidae

Symbol:
In refs

Weapon:
Dūce- A violin that can change into a sniper rifle, a crossbow or a knife. The weapons can shoot both dust and regular ammo.

Semblance:
Imprinting- She can copy anyone's Semblance that's within eyesight, but she can only do one semblance at a time. Celese gains a basic knowledge of using the Semblance, but as her bond with the person who originally has the semblance grows stronger, she is better at using that semblance.

Other:
>Enjoys swimming and taking baths
>She's very affectionate with her friends and usually is grabbing on to their sleeve or hand whenever possible
>Enjoys anything in the horror genre
>Is obsessed with bread
>Hates/slightly terrified of geese
>Doesn't like most big dogs, but if they are nice she’ll give them a belly rub
>Loves music and plays the piano and violin.
>Never ask her to sing, she's really bad at it

OOC Name:
Hannah/Cool Kid

OOC Pronouns:
She/her

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Offline 12-24-2017, 05:55 AM
Reply: #9
RE: Return To Remnant
(12-24-2017 05:44 AM)Buckets2ships Wrote:  Name:
Celese Anatidae

Age:
16

Gender:
Female

Species:
Faunus (Duck, she has inherited the preen gland instead of any visible looks of a duck, this means water and liquids rolls off her skin and hair (this makes her hair and skin very soft to the touch as well)

Home Kingdom:
Atlas

Bio:
Celese grew up with a single mom in one of the most anti-Faunus areas of Atlas, she was only lucky to be spared from most bullying remarks about her race because of her trait being less visible. This didn't really spare her from all of the hate, causing her to be a lot more reserved and shy. She'd always entertain herself by going to the library or staying home, her mom barely home because of work and Celese never really befriending anyone. This was before she met Fall, a fiery Faunus who

Personality:
Celese is very reserved and shy, usually glued to either her friends or the wall whenever in a place full of people. This can make it hard for her to make friends, instead, she usually relies on Fall to make friends and she just slowly befriends them as well. There are only a few rare instances she'll go out and befriend people herself, usually because she finds something about them to be appealing or she just feels like they'd be a perfect friend. While she acts shy and reserved to strangers, when she's with people she's familiar with or like, she's a lot more talkative and displays her actual personality. She's a bit of a pessimist with a dark sense of humor, but she's very sweet and sensitive about how her friends are feeling. Celese not very outspoken about her emotions or feelings, usually relying on her body language or her expressions to relay her feeling about things. After being her friend for a few months, it becomes pretty easy to know what she's thinking without her speaking. Celese might not likely give her opinion on things, usually saying what would please people the most, but when she feels like what she thinks is important, she’ll make sure everyone hears her.

Color Scheme:
Sky blue (Celeste) and Yellow.

Appearance:
Celese Anatidae

Symbol:
In refs

Weapon:
Dūce- A violin that can change into a sniper rifle, a crossbow or a knife. The weapons can shoot both dust and regular ammo.

Semblance:
Imprinting- She can copy anyone's Semblance that's within eyesight, but she can only do one semblance at a time. Celese gains a basic knowledge of using the Semblance, but as her bond with the person who originally has the semblance grows stronger, she is better at using that semblance.

Other:
>Enjoys swimming and taking baths
>She's very affectionate with her friends and usually is grabbing on to their sleeve or hand whenever possible
>Enjoys anything in the horror genre
>Is obsessed with bread
>Hates/slightly terrified of geese
>Doesn't like most big dogs, but if they are nice she’ll give them a belly rub
>Loves music and plays the piano and violin.
>Never ask her to sing, she's really bad at it

OOC Name:
Hannah/Cool Kid

OOC Pronouns:
She/her

Accepted

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Offline 12-24-2017, 08:25 AM
Reply: #10
RE: Return To Remnant
Name:
Fall Harrison

Age:
17

Gender:
Female

Species:
Faunus (She has Hare ears)

Home Kingdom:
Atlas

Bio:
Fall grew up with an older brother, two younger sisters and a cousin (her aunt and uncle couldn't take care of him). She a pretty nice childhood, even if she grew up on a part of Atlas that was pretty intolerant of Faunus, but her parents couldn't afford to move. Her large ears always made her a target for most teasing and cruel remarks from other children, of course her big brother always seemed to come to the rescue no matter what. Overall, Fall had a pretty nice and normal life, that was before she turned 10. Her brother was always interested in the group called White Fang, something her parents disagreed with because of their ideals, but they couldn't stop home from joining or going to protests. One protest he was apart of was near one of the dust factories owned by a company that was very against Faunus. There was some retaliation that ended up with a lot of people wounded if they were lucky and dead if they weren't. Fall’s brother ended up being one of the unlucky ones. This caused Fall to become very angry towards all of the people who thought they were better than her, more so than she use to be. She ended up retaliating whenever someone pulled a cruel prank, getting into fights with bullies and acting like the protector of weaker faunus who wouldn't protect themselves. That was how she met Celese, who was being bullied by a group of older kids. Fall had barged in and punched a few and was pretty proud of herself, even if she technically won because some adults broke it up. That was how she ended up being fast friends with the younger girl and her parents decided it was the best idea to send her to combat school, where hopefully she'll behave better. While she might not have, technically, she still had very high grades and scores, enough to catch the eye of Beacon Academy.

Personality:
Fall is a lot more aggressive and assertive compared to her friend. She makes sure that if someone knows she dislikes something, they’ll know it. Fall isn't always rude about it though, usually pointing out that she didn't appreciate what they were doing, but if they clearly knew what they said or did was offensive, she’ll definitely try to start a fight with her. The Hare faunus isn't all aggression or anger, like she might appear to be so she doesn't seem weak, she's actually pretty sweet and gentle towards the people she likes. Fall also isn't anti human like some people might think she is, she just doesn't appreciate people looking down at her just because she's slightly different. She pretty much acts like she's a badass in front of people to be treated with respect when she's actually the opposite.

Color Scheme:
Different browns

Appearance:
Fall Harrison

Symbol:
In refs

Weapon:
In refs

Semblance:
Tag, you're it-Fall’s semblance places a small marker like thing on her target’s body through skin on skin contact. It slowly absorbs all of the target’s energy and tires them out, while giving her all of their energy. After 30 minutes, the marker disappears and Fall has to wait a couple of hours before being able to use it again.

Other:
>She loves carrots but refuses to eat them raw (so nobody teases her about it)
>Loves carrot cake
>Actually enjoys cuddling people, she's pretty soft and huggable
>Her ears are very sensitive, she only lets people she really trusts to touch them
>Not the biggest fan of dogs and other predatory animals, but she's not scared of them
>Loves ice cream
>Hates broccoli and celery
>Fall adores mangos
>Surprisingly, she likes meat

OOC Name:
Hannah/Cool Kid

OOC Pronouns:
She/her

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