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Full Version: Sburbia Online ~ Chapter 5: Event Flags
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> KATE: Make the attack extra hard by using the new TROWELTECH attack you bought.
[Image: j7KPwy1.png]
Kate: Make the attack extra hard by using the new TROWELTECH attack you bought.

That's... not what the TROWELTECH does.

You use LEVEL 1 TROWELTECH - BACK TO YOUR ROOTS on the IMP. You deftly use your trowel to bury your foes' feet in shallow holes. The IMP is immobilized for the next 2 turns.

ROUND 9
[Image: j7KPwy1.png]
Kate: Aim for the head.

Clay tells you to aim for the head because its better somehow. You aren't well versed in the field of battle, so you trust him and aim for the IMP's shiny black noggin. It's immobilize so you don't need to roll to hit.

Damage: 1d4+Mangrit = 1-1 = 0 (Critical!)
Damage: 1d4 = 3(+0) = 3

The successful point-blank head shot invokes a CRITICAL HIT and the IMP takes 3 damage! This tech could be pretty useful. It does well to make up for your pathetic MANGRIT stat. Also the IMP looks like it's facing the end, finally.
>Kate: The imp's not attacking, aim for the head again.
ROUND 10
[Image: j7KPwy1.png]
Kate: The imp's not attacking, aim for the head again.

You abuse the opening you've created to finish off the imp.

Damage: 1d4+Mangrit = 1-1 = 0 (Critical!)
Damage: 1d4 = 1(+0) = 1

ROUND 11
[Image: j7KPwy1.png]
[CA] Kate: Fatality.

The IMP comes free of the ground, but you push yourself to attack one more time, digging the pointy end of your lethal gardening tool deep between the eyes.

To hit: 1d20+Habitus = 18+4 = 22
Damage: 1d4+Mangrit = 3-1 = 2


The IMP explodes. KATE reaps the following spoils:

BUILD GRIST x10
IMP ESSENCE x5

STRIFE DOMINATED!
> KATE: Do a little celebration!! And look around the area while you try to remember what you needed to do here.
Kate: Do a little celebration!! And look around the area while you try to remember what you needed to do here.

[Image: x3isrkV.gif]

You and your partner rejoice in light of your most recent victory. Mostly your partner, though. He's easily excited like that. You look around the yard and see nothing except a slight imprint where the imp's meteor hit. You re-hop the fence back into Jack's yard. He's fighting an imp of his own. Lisa's in her own backyard, now, at odds with what the hell is that thing.

Oh yeah, and the Cruxtruder and Kernelsprite are fine. The Kernelsprite is making quite a fuss up in the air, even more glowy and bright than the last time you saw it.
>Kate: Touch the Kernelsprite and inspect its wares once more.
>Clay: Go help Jack out.
> KATE + CLAY: Last but not least, let's go be Jack.
Kate: Touch the Kernelsprite and inspect its wares once more.

The Kernelsprite is getting higher up, and you almost need to stand on your tippy toes to reach it. You stick your hand in the hot light, but nothing happens. You take this to mean you can't afford anything. You only have one SC, after all, and you bought the only 1 SC item last time you were here.

[Image: 0jA5aEe.png]
Clay: Go help Jack out.

You run up and try to surprise-attack the IMP by tackling it.

To Hit: 1d20+Habitus = 16+1 = 17

You successfully take down the IMP, immobilizing it. This move is your STRIFE REGISTRY.

[Image: MtpWENi.png]
Kate & Clay: Be Jack.

You are now Jack. You do the thing you've been doing this whole time an swing at the IMP.

Damage: 1d6+Mangrit = 2+2 = 4

The IMP takes 4 damage.

[Image: B8Xjxcn.png]
[CA] Imp: Struggle. Attack too, if possible.

You try to break free of CLAY's country-boy hold.

Test of Mangrit:
IMP: 1d20+Mangrit = 18+3 = 21
CLAY: 1d20+Mangrit = 18+3 = 21
IMP2: 1d20 = 3(+21) = 24
CLAY2: 1d20 = 2(+21) = 23

To Hit: 1d20+Habitus = 9+0 = 9

You just barely break free of CLAY's grasp and take a swing at JACK. Your attack misses.
> JACK: Keep hitting that IMP! (and hopefully not clay)
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