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Full Version: Sburbia Online ~ Chapter 5: Event Flags
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[Image: 7FEXlL5.png]
Lisa: Attack! Attack! Attack!

You follow shortly after Jack. The swiftness of your machete usually allows you two attack two targets given they're close enough, but the imps are too far apart after Jack's assault. You decide to attack the same imp twice.

To hit: 1d20+Habitus = 16+1 = 17
Damage: 1d4+Mangrit = 3+1 = 4
Damage: 1d4+Mangrit = 4+1 = 5(+4) = 9


IMPB takes an astounding 9 damage! Lisa is also established into the strife encounter.
>Clay: Follow the example of your chums and AGGRESS!
Clay: Follow the example of your chums and AGGRESS!

You'd love to, but as has been previously mentioned, you don't have a weapon handy! All you can do currently is watch in awe as your friends beat down your new foes.
Kate: Aggrieve
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Kate: Aggrieve!

You are initially caught off guard by the sudden wave of action. You get yourself together, and force yourself to at least attempt to attack an imp.

To hit: 1d20+Habitus = 10+4 = 14
Damage: 1d4+Mangrit = 4-1 = 3


You land the best hit you possibly could, which also happens to be only 3 damage. IMPB takes 3 damage. IMPB isn't looking too hot.

[Image: B8Xjxcn.png] [Image: B8Xjxcn.png]
[CA] Imps: Retaliate.

After taking a thorough thrashing, you begin your retaliation. You have to admit, you didn't expect them to be this strong! Plus, they attacked pretty quickly. They could have at least given you time to do your dramatic entrance before pummeling your skulls in. Some people just can't appreciate a good first encounter.

IMPA gets up and slashes at JACK with its sharp imp claws.

To hit: 1d20+Habitus = 20+4 = 20 (Critical!)
Damage: 1d4+Mangrit = 2+3 = 5
Damage: 1d4 = 2(+5) = 7


You hit with impeccable aim! You do 5 damage, but the extra oomph added by your CRITICAL HIT brings the total up to 7.

IMPB's eyes dart back and forth between LISA and KATE. It's naturally low STRATAGEM stat keeps it from being able to quickly come up with a plan of attack. It eventually decides to target KATE because she seems like the easiest target.

To hit: 1d20+Habitus = 4+4 = 8

You whiff, just barely rolling short of KATE's admittedly low CIRCUMVENTION stat.

> Lisa: Protect your fellow player from the imps.
ROUND 2
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Lisa: Protect your fellow player from the imps.

You notice the imp's attempt on KATE's life and move to defend her.

Perception: 1d20+Stratagem = 17+3 = 20

You can plainly see that IMPB is on the verge of death. A quick blow should be more than enough to incapacitate it.

To hit: 1d20+Habitus = 10+1 = 11
To hit2: 1d20+Habitus = 5+1 = 6


You swing your blade, but misjudge the distance and swing above the imp's head. You try again, but in your flustered state, you miss even harder. IMPB takes no damage. However, you are at least in-between it and KATE, so she should be safe from further harm.
> Lisa: Holler at the other two players to tell them to get off their asses and help Kate out! You can deal with the imps on your own, you think.
Lisa: Holler at the other two players to tell them to get off their asses and help Kate out! You can deal with the imps on your own, you think.

You briefly consider doing that. Kate isn't exactly known for her fighting spirit. However, looking back over the short course of the fight so far, she hasn't actually taken any damage. Plus, she almost finished off that imp. You call for Clay to keep an eye on her, but you decide to give her a fighting chance before taking her out of the strife.

CLAY is now covering KATE. He'll do his best to take defensive measures, but won't enact a STRIFE REGISTRY until he physically interacts with another combatant or takes damage by another combatant.
Kate: try to finish off imp
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